Diary of a budding iPhone indie developer : day 1

The following posts are the daily diary I will maintain throughout this project. The project is a University assignment for my Masters Degree for an iPhone game called DungeonBard and I have decided to keep a diary of the adventures. You’ll see this also appear on the website for my project www.dungeonbard.com

So i have completed a basic prototype of a game. I mean really basic,but it works and its sort of fun in a simplistic retro way. It’s been an interesting few weeks that started out with the usual frustrations of a C# developer starting to work with X-Code and objective C. It’s an experience that is often bemoaned by the .NET developer trying to work in Xcode who ofter refer to the experience as painful and as a “step backwards”. Its an interesting experience and having felt like that in the past with previous unsuccessful attempts with XCode dating back to 2009 – I was a bit concerned. Several days in though things changed. My ability to add functionality to my app and built a simple roguelike came much quicker than I thought it would. Suddenly the semantic issues I had previously struggled with just went away. It just clicked. It just sort of became easier.

I think in truth it had a lot to do with the fact that for the first time I was actually coding in XCode during the day and not trying to squeeze a few hours into a busy weeknight, when I am usually tired and not really able to give 100%. It became fun as well and this probably had a lot to do with the fact that I was building a game.

So today is significant – the prototype though basic works. Like a classic Roguelike you can move your character around the screen or dungeon using NSEW buttons placed on the screen.

At the moment the prototype is very simple but its demonstrated the fundamentals of the game – its the proof of concept and from experience its a really important milestone in any development project. So with this milestone completed I start the serious work of trying to complete this game by early october for UNI but also I am hoping to get this up on the App store.

 

A reminder about our cool open source project: RRRSRoguelike – looking for helpers

This project grows every day and the team is on fire – so if you want to have a look at an intersting project in development have a look but also if you want to help work on an open source project as a dev, designer, analyst, tester etc… come and have a look at the site

 

http://rrrsroguelike.codeplex.com

 

 

Dom

My first opensource Roguelike project has been published on RogueBasin – Big thanks Andrew and the team!!!

This seriously has little do with me but thanks to the team led by Andrew we have a release on roguebasin. Have a play and let me know what you think.

http://roguebasin.roguelikedevelopment.org/index.php/Main_Page

Well done RRRSRoguelike team

Dom

Join my roguelike open source project (C# Console App rouguelike on codeplex)

If you are keen – all you need is visual studio 2008 and beyond – Even c# express should be ok and I am pretty sure source control through subversion – just check the source code tab for details

Its still pretty raw but its been pretty fun

http://rrrsroguelike.codeplex.com/

Dom

Failure Failure Failure – 7 day roguelike comp Cyber Prison Escape : (

Ok so back in march I decided to enter a crazy 7 day coding contest called the 7 day rougue like or 7DRL – www.7drl.org.  Its a really great community comp with lots of very interesting games being whipped up since they started this in 2005. I had a lot of great ideas for my game and and a really good plan – even a little bit of project management planned for the pressure cooker of 7 days coding (and juggling the rest of life). I went for a windows console app in C# and great in theory, all good, but the fact was I just didn’t quite get  there. I will try to finish Cyber Prison Escape (out of comp soon) so stay tuned.

So here dear reader is the evidence, the sad dreaded evidence of failure

http://www.roguetemple.com/2012-7drl-challenge-results/

Dom